Town: Fìkh Irudmă Ælmærnæ

Fìkh Irudmă Ælmærnæ

Fìkh Irudmă Ælmærnæ
Example Constructi architecture.
StateFederation of Alveria
ProvenceKhǐnèzhog District
Sub ProvenceNr-46qěldra Zone
RegionQahî Vabi Forest
Founded772
Community LeaderAdministrator Glêbel Shêbrêye
Area4 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2714 m (8904 ft)
Average Yearly Precipitation226 cm/y (88 in/y)
Population1077
Population Density269 people per km2 (1077 people per mi2)
Town AuraSummoning
Naming
Native nameFìkh Irudmă Ælmærnæ
Pronunciation/iˈrudmə̝/ /ælˈmærnæ/
Direct Translation[suspicious] [example; prototype]
Translation[Not Yet Translated]

Fìkh Irudmă Ælmærnæ (/iˈrudmə̝/ /ælˈmærnæ/ [suspicious] [example; prototype]) is a subtropical Town located in Nr-46qěldra Zone, Khǐnèzhog District, within the Federation of Alveria.

The name Fìkh Irudmă Ælmærnæ is derived from the Constructi language, as Fìkh Irudmă Ælmærnæ was founded by Fu-46o 'Tor' Tsmesm, who was culturaly Constructi.

Climate

Fìkh Irudmă Ælmærnæ has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 12°C (53°F). Fìkh Irudmă Ælmærnæ receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Irudmă Ælmærnæ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2714 m (8904 ft) above sea level.

Overview

Fìkh Irudmă Ælmærnæ was founded durring the late 9th century, by Fu-46o 'Tor' Tsmesm. The establishment of Fìkh Irudmă Ælmærnæ was somewhat plagued by a lack of willing colonists, leading to Fu-46o 'Tor' Tsmesm electing to pay people to resettle in Fìkh Irudmă Ælmærnæ.

Fìkh Irudmă Ælmærnæ was built using the conventions of Constructi durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Fìkh Irudmă Ælmærnæ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Irudmă Ælmærnæ is buildings are built arround a single narrow canals mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Fìkh Irudmă Ælmærnæ's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fìkh Irudmă Ælmærnæ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Fìkh Irudmă Ælmærnæ suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Fìkh Irudmă Ælmærnæ long.

Civic Infrastructure

Fìkh Irudmă Ælmærnæ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Irudmă Ælmærnæ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Irudmă Ælmærnæ.

Fìkh Irudmă Ælmærnæ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Irudmă Ælmærnæ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Irudmă Ælmærnæ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Irudmă Ælmærnæ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Irudmă Ælmærnæ's public wards, blessings, and other arcane systems.

Fìkh Irudmă Ælmærnæ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Irudmă Ælmærnæ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Irudmă Ælmærnæ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fìkh Irudmă Ælmærnæ's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Fìkh Irudmă Ælmærnæ's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Fìkh Irudmă Ælmærnæ there is a constant smell of overcooked presumably ethnic food.

The Phooka near Fìkh Irudmă Ælmærnæ are known to be a mutant strain of the creature.

Fìkh Irudmă Ælmærnæ's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Mysticism energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4329 m2
    • Cattle and Similar Creatures: 269
    • Poultry: 3231
    • Swine: 215
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

325 of Fìkh Irudmă Ælmærnæ's population work within a Foundational Occupation.

677 of Fìkh Irudmă Ælmærnæ's population do not work in a formal occupation, but do contribute to the local economy. 75 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Fìkh Irudmă Ælmærnæ. A small order of knights was founded in 's honor, and bears his name to this day.

History